Game Development

A Super Big Update

This is Super Blast Off! game development update #10. One of many in a series of posts set to follow the progress of our first game.

Hey, everyone!

First off, although it was 11 days ago… Happy New Years from us at Paragonyx! And what better way to start off the new year with a brand new update from your favorite indie game studio with the red gem logo in Orlando?

There has been a lot of activity in the lab over the past few months. Progress on Super Blast Off! is coming along. We’re also starting the marketing machine and putting the word out on Super Blast Off!

It started with OrlandoiX 2016 and will continue with Otronicon 2017 this weekend. And our coup de grace? A full playable demo!

A demo you say?!

Yup! Pull up a chair and continue reading…

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A Thorn in Your Side

This is Super Blast Off! game development update #10. One of many in a series of posts set to follow the progress of our first game.

We are officially two weeks away from OrlandoIX 2016! What that means is that there will only be two game development updates from here until then. So let’s get to it.

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The Grass Is Always Greener on the Other Side

This is Super Blast Off! game development update #9. One of many in a series of posts set to follow the progress of our first game.

Progress on Super Blast Off! is coming along as we rapidly approach OrlandoIX. Even though we are eager to show off our game, we definitely do feel some pressure. And some of it comes from ensuring that our first public demonstration of the game meets the standard we have set for ourselves. And of course, having enough time to include everything that we want to show off.

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The Blast in Super Blast Off!

This is Super Blast Off! game development update #8. One of many in a series of posts set to follow the progress of our first game.

This week’s update is short and sweet.

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A Way Overdue Update

This is Super Blast Off! game development update #7. One of many in a series of posts set to follow the progress of our first game.

It has been a little less than a year ago since our last update. And wow does time indeed fly.

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Final vector art for really fat cat

Get In My Belly!

This is Super Blast Off! game development update #6. One of many in a series of posts set to follow the progress of our first game.

Last week, I mentioned that this update would be huge. And when I say huge, I am referring to the next boss introduction.

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Mr. Fat Cat Jr. in color and vector

One Really Really Ridiculously Good Looking Cat

This is Super Blast Off! game development update #5. One of many in a series of posts set to follow the progress of our first game.

So now that you’ve been introduced to Ero and Mr. Fat Cat, Super Blast Off!’s main characters, we can start showing off the rest of the bosses that you will encounter and fight throughout Eros’ journey.

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Final vector art for Mr. Fat Cat

I Can Has More Power?

This is Super Blast Off! game development update #4. One of many in a series of posts set to follow the progress of our first game.

In the past 2 weeks, we have shown off Super Blast Off’s playable hero, Ero (pardon the rhyme). But what’s a video game without the main bad guy that attempts to make our hero’s adventure a difficult one? Imagine a Mario game without Bowser or Batman without the Joker. It wouldn’t be so exciting, huh?

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Ero performing a double jump

Ero’s Got the Moves

This is Super Blast Off! game development update #3. One of many in a series of posts set to follow the progress of our first game.

When we came up with the idea of Super Blast Off!, we looked back to the Mario franchise because not only does it occupy a special place in our hearts but also because of what it did for the platformer genre. Some would even argue that Mario invented platformers. Regardless, we want to help break the 2D platformer genre out of the proverbial chains of what it’s supposed to be. And for our first game, that starts with how you play…

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Ero, the protagonist of Super Blast Off!

Every Game Needs a Ero

This is Super Blast Off! game development update #2. One of many in a series of posts set to follow the progress of our first game.

Hey everyone!

It’s been a very long time since I’ve written an update about Paragonyx’s first game; March 1st, 2015 to be exact. A whole lot has happened between now and then.

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